Dilshad Sheikh makes a case for universities to work more closely with employers to shape industry-relevant courses and expose students to more real-world practical training and assessment
Richard Fitzpatrick and Thomas Little offer insights for designing and developing immersive learning experiences using video games, based on their experience using Minecraft in their teaching
Seth Cayley explains why primary sources are important learning tools to help students gain a better understanding of current events and hone critical-thinking skills
In the heady rush to extol the virtues of asynchronous learning, we are watering down the main element of students’ learning experience, says Linda Kaye
Alison Watson explains how institutions can guide students in developing creative solutions to real-world problems, better preparing them for the demands of the future workplace
Edward Harcourt on why the arts and humanities are vital to tackling societal challenges and what funding streams are available to research within these disciplines